![bloody roar 3 intro bloody roar 3 intro](https://i.ytimg.com/vi/LWWebd2WRf0/maxresdefault.jpg)
However don't forget about platform fighters, Blade Symphony, Absolver, For Honor, ARMS, Fantasy Strike and other unique titles we got over the years. The "pure" 1vs1 fighting genre will never go in the direction you are describing, it's just not what these games are about.
![bloody roar 3 intro bloody roar 3 intro](https://www.fightersgeneration.com/characters/busu-ex2.jpg)
From the old guard this year we will most likely see Street Fighter 6 and MK12 both of which have large mainstream appeal. No matter what your opinion on Riot is, L is going to be huge and free, it will pull in an insane number of new people to the genre. We are constantly getting new titles, rollback netcode is finally a thing, crossplay etc.Īnd then 2023 is going to be a major breakthrough year for mainstream FGC with the release of Project L. Certainly the genre is in a better state than the RTS one is. All the major franchises are being played to a decent degree.
![bloody roar 3 intro bloody roar 3 intro](https://www.fightersgeneration.com/games/br3_small1.jpg)
#Bloody roar 3 intro series#
The genre is having a small renaissance right now with established series like Guilty Gear and KOF finding new, bigger audiences. Your statements about being dead, stagnation and lack of innovation are not really true. and if that doesn't seem to get people interested, do it with more and more graphic gore, more superheroes, keep trying all these gimmicks that everyone has tried 100 times in the last 2 decades. they could keep making these side-on 1v1 3D games on a 2D plane, with dudes with a lion head, dudes with a bear head that all stand in front of each other and perform the 200 memorised combos per character in front of each other, with zero interaction with their surrounds, without anything fundamentally changed since Street Fighter 2. Hell, take advantage of the battle royal/fall guys craze, put 30 people in the fight and last one standing wins. I think a more powerstone/gangbeats/sifu style 3D 3v3 or 4v4 'brawler' with heavy focus on online play/matchmaking/ranking, lots of cooperative attacks, physics randomness (not just canned attacks and responses), lots of taking advantage of the surroundings/level to move/attack/coordinate, environmental destruction via the fight, etc, could be a hit. I also like what Gang Beasts tried to do.
![bloody roar 3 intro bloody roar 3 intro](https://www.fightersgeneration.com/games/bloodyroar3-ps2-screenshot11_small.jpg)
Fighters that tried to evolve and operated on more of a 3D plane like Virtua Fighter lost out to those that kept it flat, 'boring' and 2D.īut on the 3D space, things like Powerstone were going directions I l liked. Very little real innovation in the concept since then. The whole genre kinda stagnated for me not long after when it moved from 2D to 3D. I feel like if it is to happen for fighting games it's going to be something more fundamental than a gimmick like morphing into wolfman on command. Still rooting for an RTS comeback, and still rooting or a fighting game comeback. But to be honest, RTS deserved it, so few of them were good, or at least so few had good online/multiplayer/matchmaking focus. It's the same with RTS, that genre kinda died, everyone who liked it moved to those terrible MOBA games. I think Smash Brothers is probably the closest thing to a fighting game that mainstream people play. I dunno anyone who plays fighting games anymore, and I haven't known anyone for many years.